Developed by Teyon
Published by Reef Entertainment Ltd.
Directed by Piotr Latocha
Platform played on: PC via Steam
Expectations: I haven’t been this pumped to play a game in years.
On the general scale (considering all the “flaws”):
But in terms of pure enjoyment and the amount of raw action and testosterone per minute:
As soon as Rambo: The Video Game was announced, I was ecstatic. The trailer made the game seem like nothing but balls-to-the-walls action recreating all the kick-ass Rambo shit that Rambo did in the Rambo movies. It was seemingly going to be everything I had ever wanted a Rambo game to be, going all the way back to 1988 when I spied the cover of the Rambo NES game and imagined what treasures the game might hold. That game did not live up to my internal hype, but Teyon’s Rambo: The Video Game didn’t just live up to my huge, unrealistic expectations, it shot an explosive arrow directly into their heart and machine-gunned them as they begged for mercy.
I’ve never written a video game review before, but while playing Rambo: The Video Game I felt compelled to. The game has received negative Internet buzz and press since the first trailer dropped, with people deriding the game for its animation, character models, use of quick-time events (QTEs), and even its choice to be an on-rails shooter instead of the more traditional first-person shooter. After the game’s release, this fire only seemed to grow more intense, as did my frustration with the public’s inability to see this game’s greatness.