Starring Atsuko Tanaka, Akio Ohtsuka, Kouichi Yamadera, Yutaka Nakano, Yoshiko Sakakibara, Tamio Ohki
Directed by Mamoru Oshii
I was not looking forward to the final entry in my journey through the Ghost in the Shell films. In fact, I almost decided to skip it over entirely. But in the end I decided to tough it out and watch this thing just for completion’s sake, or perhaps to give a warning to prospective viewers that might try to see this version instead of the original. Ghost in the Shell 2.0 is a touch-up of the 1995 film, much like what George Lucas did to the Star Wars trilogy just prior to the release of the prequels. (So it is strangely appropriate that Lucasfilm did the audio post-production here.) And just like Star Wars, the “upgrades” are useless at best, and obnoxious the rest of the time.
It could have been worse. I was expecting the entire thing to be redone in pure CG, but only a few scenes were desecrated that way. Most of the film does use the original cell animation. This means that most of the film is still intact and still enjoyable, even though the changes make it far less so than the original. With Star Wars you could make the argument that younger viewers would be unwilling to accept the old special effects, and maybe those retooled versions did attract some new fans that otherwise would have never watched them. But with Ghost in the Shell, there’s just no reason. The quality of animation has always had more to do with the amount of effort put into it than the technology available at the time. Just look up some of Max Fleischer’s Superman films from the ’40s; they’re extremely well animated even by today’s standards. Likewise, Ghost in the Shell is a gorgeous film already. Tinkering with it is a complete waste of time.
The other huge change is the color scheme. The original film was awash in soft blue and green tones that faded into the dark environments. This time around, and apparently just to change things up, the color has been adjusted and saturated with a bright glaring orange. Instead of blending with the shadows, it contrasts with them, and it’s a bit like looking at a flashlight in the dark. It’s jarring, and far less pleasant to look at. Occasionally the color adjustment does bring out more details in the artwork that had been too dark to notice in the original, but most of the time it washes out the details and makes it look fuzzier in the well-lit sections.
One could argue that I’m just hating on Ghost in the Shell 2.0 because it’s different. You might even be right. If I had seen this version first I may not have minded some of this stuff, and I may have even found the original the odd one out. But I think that’s not the only thing at work here. Even under entirely objective comparison the original Ghost in the Shell is the more enjoyable version. There’s not a single change to the film that actually makes it better, and I’m baffled as to why anyone would even try.
There is certainly no good reason to track this one down. Just avoid it, and if this is the only version of the film you’ve seen, then I highly recommend watching the original version and seeing it the way it ought to be.
The trailer is above, and below is a video that does a side-by-side comparison of the film’s opening credits and showcases the differences between the two versions quite well.